bgcolor=#f3f3ff The beta will be proceeding in three phases, allowing us to open it to progressively more people while keeping the testing pool a manageable size. Some people may have come more recently to the mod, and I know there'#039s still some out there who'#039ve followed since basically day one, but either way, we appreciate you all! That current lineup between all of our projects, in order they appear on Discord while I'#039m writing this, is Benjin, Slevered, Valerie, Pox, OzWolf, Slornie, Caesar'#039s Legion, ConnerJB, David, DarkJedi, Hexodus, evilbobthebob, Inertial, Revanchist, Max, Jorritkarwehr, Kalo, MrPuertorican, and Rogue.
Empire at War Expanded: Thrawn's Revenge - Mod DB [steam] fall of the republic 1.1 full version, Fight the epic battles of the Clone Wars as either the Republic or the CIS, [steam] fall of the republic 1.0 full version, 0.6.2 release of Fall of the Republic, including space reworks, [steam] fall of the republic 0.6 full version. This comment is currently awaiting admin approval, join now to view. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. However, he has since returned, and is planning to do whatever he can to make this wiki amazing.If you play the game, like Star Wars, or would just like to help out, please make an account! The Steam version of Empire at War has several patches that Disk and GoG do not have. Theres a new carrier category, for example, which for smaller carriers, will tell the AI that kind of unit needs to stay back- theyre for deploying fighters, not for engaging directly. preload=Template:NewArticle The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. On top of Imperial Civil War, we'#039re also working on a Clone Wars mod which is approaching release as well, Fall of the Republic. In 2.2, the AI would typically want to build Hypervelocity guns/Ion Cannons on as many border planets as possible, which worked out well in most maps, but in some where their territory was more thinly spread or smaller (like the single-planet start maps), the AI could often end up building too many along their border and not leaving enough room for proper economic or production structures, so this has been adjusted appropriately and is something well be keeping an eye on. please add the super tank from star wars clone wars! You need to define what you consider lagging. Are you going to do a similar guide for the Republic? Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. Find out for yourself - download the latest version now. A Clone War-era mod by the creators of Thrawn's Revenge. Instead, they have an era system. You stay in the era you begin in.
https://discord.gg/r4e6HR Wraithei 3 yr. ago Cheers bud.
Star Wars: Empire at War | Wookieepedia | Fandom In the main menu go to Options > Mods and select FotR. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in most progressive Galactic Conquests along with a couple era specific ones, and has their own From the Ground Up setup as well. Then you should visit the admin dashboard for more tips. Debate_Trade123 2 yr. ago. We are currently editing over 355 articles, and you can help Manage all your favorite fandoms in one place! Empire at War Expanded: Fall of the Republic is a mod for Star Wars: Empire at War: Forces of Corruption, created by Thrawn's Revenge Development Team. It is easier to just buy it real quick now really. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. While there are some background mechanics that may be somewhat similar to those from EU that I mentioned added to the mod where possible in the long-term, AI will always factor into the equation. This wiki is not updated by the development team. Different kind of columns or formations will always set your infantry in the front, vehicles like the OG or AAT in the middle and long range units like the Hailfire in the back. In this section I will talk about tactics for your army, as most players tend to dislike ground battles in Empire at War. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102ModDB: https://www.moddb.com/mods/star-wars-thrawns-revenge-iiiInstallation Guide Video: https://youtu.be/YcEtJgYabNsThrawn's Revenge\\Corey's Discord: https://discord.gg/t3WJugGTimestamps:00:01:22 - Tech Levels, Story \u0026 Era System00:02:41 - From the Ground up (Single-Planet Start)00:03:13 - Planet Influence \u0026 Loyalty00:04:14 - Republic \u0026 CIS Governments, Subfactions00:07:51 - Hero Death \u0026 Bonuses00:08:26 - AI \u0026 New Difficulty Levels00:09:09 - Performance \u0026 Lag00:10:00 - Tactical Changes Overview00:10:14 - Fleet Builder Mode00:10:37 - Clone Legions00:11:06 - New Victory Conditions00:11:25 - Bombers \u0026 Shields00:12:07 - Interdiction00:12:50 - New Abilities (Single-Unit Retreat)Support Corey on Patreon: https://www.patreon.com/CoreyLosesFollow on Twitch: https://www.twitch.tv/CoreyLosesCorey's Twitter: http://bit.ly/2isnSibThrawn's Revenge Steam Workshop: http://bit.ly/2eBaUOc#StarWars #EmpireAtWar #FalloftheRepublic #ThrawnsRevenge nbspnbspnbspThats going to do it for our look at the AI for now, though.
Is there a discord for Fall Of The Republic??? - Reddit There are several things to note about this, since its one of the things Im asked about all the time, and quite often, along with many other modders for EaW, harassed about. Yes, it's the Discord for all Empire at War Expanded mods (Thrawn's Revenge, Fall of the Republic, soon Revan's Revenge) https://discord.gg/aYD9r77W.
Fall of the republic wiki? : r/StarWarsEmpireAtWar - Reddit I will try to continue with the guide and keep it updated. Besides Credits you now find 3 other ressources in the game.
Empire at War Expanded Wiki | Fandom We try to keep this as limited as possible, because it'#039s the phase where bugs or unfinished content are going to be easiest to find and fix, and we'#039d rather deal with the actual work than spend all the time managing tech support for people. This release includes a reworking of some galactic-level scripting, new models, a new gameplay mode, and much more, but before we get into the overview, theres a few other things to note first. With 2.2, we began to overhaul the AI in about every possible way. Wikis like this one depend on readers getting involved and adding content. Star Wars: Empire at War.
Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. Republic Previews & Release Date Announced! Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. Empire at War currently only costs 5 bucks on steam because of a 75% sale during the holidays. This wiki is not updated by the development team. Star Wars: Empire at War: Forces of Corruption. nbspnbspnbspnbspnbspnbspEvilbobthebob, who in addition to developing our AI for Thrawns Revenge, is the developer of Phoenix Rising, another mod with a lot of unique features and the same AI components were talking about here (you can find PR on the Steam workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1235783994 ) has continued with more of these optimizations for the galactic level of the AI within 2.3, and the longer term economic changes in the mod are also being developed with the AI in mind. You can also be part of the larger Fandom family of communities. This will enable higher levels of AI income and production more similar to the bonuses that you may be familiar with from mods like AotR or RaW, which will allow them to more easily rebuild and continue to push back for longer. Today we'#039ve got a quick progress video going over what'#039s left for the first release of Fall of the Republic! The game goes on sale on Steam for $5 fairly regularly, so while we understand thats not possible for everyone, the reality of the situation is that until and unless the Disk and GoG versions get patched, we will never be able to provide the exact same features we can in Steam.Download [Steam] Imperial Civil War 2.3.3 Download GoG/Disk 2.3.3 Light VersionThat being said, its time to go over the major changes for 2.3.3. For installation Instructions consult the included readme file. 2.3.4 Release live on Steam: http://bit.ly/2eBaUOcQuote- New mechanic: Planet influence levels- New mechanic: Chief of State Elections (New Republic- New environment sets for land & space, space maps being updated with new assets- Fighter Rebalancing (Dogfights should be faster, all stats adjusted)- Pirate hero and fleet recruitment added for Zsinj- New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians- New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes)- TIE Avenger has proper model now- Instant Action improvements: Hapan faction now supported- Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited- UI modified to support more button space, new galactic filters for political events- Support ended for multiplayer GC- Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes We'#039ve spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic'#039s government setup with Chief of State elections. To increase credit income you can build Trade Stations and Mining Facilitys on planets.
No files were found matching the criteria specified. honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet. Another issue is that with how mining facilities are structured, on those smaller maps the AI often has to spend more slots on economic structures at the cost of defense, so to reduce that burden weve shifted more of the economic power into space, bumping up the values of trade ports and reducing the per-planet cap on mining facilities to 2 from 3. More posts you may like r/StarWarsEmpireAtWar Join 14 days ago Game is lagging with 120 frames,anyone can help? The issue where certain factions would not land a significant amount of their troops has been solved as well.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. Find out the very latest news, or ask a question, by visiting the forums. However Credits are still the primary ressource of income and are required to build up the new industry. This item has been removed from the community because it violates Steam Community & Content Guidelines. Have a sample of the mod through videos and images. Visit Thrawn's Revenge at their website or follow them on Mod Database and Facebook. However, once you get ingame, there is an extra option available, to enable the Cruel AI. There also pretty good located together with some other CIS planets. Theres other more in-depth changes coming to the economy and even galactic government mechanics in 2.4, so well talk a bit more about that in a future news post.Tactically, we plan to continue to make as many adjustments to improve AI behaviour as we can, along with doing things to diversify fleet and army compositions. This item will only be visible in searches to you, your friends, and admins. Fell free to give feedback and other recommandations in the comments. Hope to see you there soon : 5. User blog:Crazy-Lihkan38/Hello to all out there! Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. This item will only be visible in searches to you, your friends, and admins. Besides Credits you now find 3 other ressources in the game.