Balance Front Ride Height Rear Ride Height, Oversteer -0.1 +0.1, Understeer +0.1 -0.1. Prefer watching rather than reading? Above all, properly tuning these suspension settings requires knowing your car's weight distribution, which describes how much of your car's weight is focused in the front and rear halves. The unchallenged champion Forza Horizon. First alter ARBsas determined in general tuning depending on track type and track size. Read off your mph at any rpm in any gear. Alignment for Indianapolis GP Classic (High Differential, Understeer Balance): Alignment for Bernese Alps Club (Low Differential, Oversteer Balance): For cars with 400hp or more power ARBs needs further to be adjusted towards more speed if the track requires high differential settings or towards moregrip if the track requires low differential settings. In the lower right-hand corner of the screen, To tune front damping rebound stiffness, take "19" and multiply it by your front weight distribution percentage (for example, 54% will translate to "0.54"). QuickTune is constantly benchmarked against top tunes and updated to make sure you get the best possible tune setups. Create and Print Full Scale PDFs with diagrams on this page (templates), Drag Slider or Click individual Gear Buttons to change gears. For AWD generally adjust only the front accel, rear decel and distribution,keep front decel always at 0% and rear accel always at 100%. The yellow line represents your power, in horsepower, while the red line represents your torque, in ft-lb. This is your optimal starting place, The exact formula for rear damping rebound stiffness is, To tune front damping bump stiffness, take your front rebound stiffness number and multiply it by 70% (this translates to "0.7"). Gearing for Grip Tune: Final Drive: 4.38 + 0.5 = 4.88. Signup takes a few minutes, and once completed gives you unlimited access to an array of features, some of which we've listed below: Our advanced tuner built in-house, is available to all users for Free, and allows you to modify every aspect of your existing tune. Tinkering with your gear ratios and seeing how it affects your car's performance will help you learn over time, Note your car's default gearing tune settings before you start digging in. Lower powered cars don't require adjustments as the effects on gearing are simply not big enough. Then front and rear ride height are altered depending on track balance. The legendary, in Australia anyway, A9X Torana as sold to the public for homoligation purposes had a 2.6:1 final drive to ensure the highest trap speed down the equally legendary Conrod Straight at Bathurst. Higher ride height improves stabilization while turning and braking and acceleration out of turns. Create road, dirt, cross-country, drift and drag tunes, Choose between general purpose or track and season specific tunes, Advanced tune settings to further adjust tune balance and stiffness, Favorite feature allows to save and keep track of your favorite tunes. When tuning for a specific scenario ride height needs further adjustment to work best in the selected scenario. Users can now Signup and enter their own Forza Tune Portal. We equipped this calculator with the gear ratio equation and the gear reduction equation so you can quickly determine the gear ratio of your gears. When tuning for a night or rain scenario brakes need further adjustment towards a more understeer setup to work best in these conditions. Scenario Front Rebound Rear Rebound Front Bump Rear Bump, Day +0.1 +0.1 +0.1 +0.1, Night -0.1+0.1 -0.1-0.1 -0.1+0.1 -0.1-0.1, Rain -0.2+0.2 -0.2-0.2 -0.2+0.2 -0.2-0.2. You can replace and add a ton of different parts to Forza Horizon 5's massive roster of vehicles, ranging from full-blown engine replacements and body kits to minor tweaks to handling and suspension, and everything in between. Each user gets their own portal, which makes using ForzaTuner easier. In other words, the speed of the input gear is four times the speed of the output gear, as can be seen in the animated image below: While this setup demonstrates a gear reduction in terms of speed, in return it provides us with an output that has more torque, when compared to the input. When tuning for a specific scenario tire pressures are further required to be altered to work best in the selected scenario. The general pattern here is that full tracks require lower ride height while short tracks require a higher ride height. affects tire pressure, anti-roll bars, suspension and gearing because track grip levels greatly differ between warm and cold conditions. We calculate the gear ratio between two gears by dividing the circumference of the input gear by the circumference of the output gear. Check Compare and enter alternate Tire Diameter or Diff Ratio. Custom built, with the feedback of our users it is one of a kind, and works on any mobile device. Or, change input variables (engine RPM, axle gear ratio and tire height) to determine vehicle speed in each forward gear. Adjusting ride height towards more speed requires to lower the ride heightfor improved controlduring cornering. You won't have to change much in this section most of the time, but tuning your car's brakes still has strong effects on handling. Full Grip and Full Speed Builds require additional differential adjustments for best performance. Transmission Ratio RPM Calculator Determine your engine's RPM based on the transmission gear ratio, tire height, MPH, and the ratio of your ring gear and pinion gear. We are constantly adding new features, and a brand new exciting app is currently being built, which will add even more exciting features. In a gear train, turning one gear also turns the other gears. (2) Choose the type of tune and adjust tuning to track and season characteristics. When you purchase through links on our site, we may earn an affiliate commission. For night and rain scenarios first ride height is increased then ride height is adjusted for more understeer, i.e. ARBs for shorter track variants sit in-between. Before you begin, obviously you'll need to know how to begin. If your dyno data shows the engine is making good torque after the gearshift and subsequent drop in rpm, acceleration in 4th gear will be strong. Here's what you need to know. Adjusting gearing to track characteristics is either done by adjusting single gear ratios or final drive depending on the installed race gearbox. Subtract the minimum number from the maximum, then multiply the result by your front weight distribution (for example, 54% will translate to "0.54"). For more information, be sure to check out our full guide to upgrading cars in Forza Horizon 5, which breaks down absolutely everything you need to know about the process. Is the Xbox Game Pass Ultimate the best value in all of gaming? Medium High Speed: mostly full throttle with some slow corners, Medium Speed: mostly straights and fast corners. Race tracks require lower camber (less negative camber) and higher caster than road tracks. There is an Alpha version for FH5 on BG55. But, since the thickness and spacing of the gear train's teeth must be the same for the gears to engage smoothly, we can cancel out the gear thickness and teeth spacing multiplier in the above equation, leaving us with the equation below: gear ratio = input gear teeth number / output gear teeth number. To calculate the gear speed in rpm, use the following steps: Multiply the gear speed in rad/s by 60; Now divide the obtained quantity from step 1 by 2 to obtain the gear speed in revolution per minute (rpm); and. For medium speed tracks or medium acceltracks additionally increase or decrease final drive by 1.0. Reason for that is that race tracks provide a much more flat track surface with higher grip intended for high-speed racing. Here's what you need to know about tuning your alignment settings in Forza Horizon 5: The above suggestions work great for the majority of cars and for general usage, but some kinds of tunes may benefit from alternative alignment tuning. Please refer to the Differential section in Part 3 - Speed and Grip Tuning for more details. The final gear that the input gear influences is known as the output gear. We've compiled everything you need to know in our ultimate guide to Forza Horizon 5. Finally depending on tracks balance ride heightisaltered to achieve moreundersteer ormore oversteer. First alter accel and decelas determined in general tuning depending on the tracks differentialprofile. + Supports night, rain and snow tuning. Edit Gear Ratios and compare Multiple Gear Sets, When tracing, Shift so the RPM drops TO entered RPM. Positive front toe can give you more oversteer when turning, while positive front toe can help keep your car's rear more stable. Please refer to the Alignment section in Part 3 - Speed and Grip Tuning for more details. That means access to hundreds of games, with more added all the time, for a single monthly subscription cost. Track Type & Size Front ARB Rear ARB, Full Race Track -0.2 -0.2, Medium Race Track -0.1 -0.1, Short Race Track -0.1 -0.1, -------------------------------------------------------------------------, Full Test Track -0.1 -0.1, Medium Test Track +0.1 +0.1, Short Test Track +0.1 +0.1, Short Road Track +0.1 +0.1, Medium Road Track +0.1 +0.1, Full Road Track +0.2 +0.2. ForzaTune Pro (Tuning Calculator App) Steps for Gear Tuning in Forza 1. single gear ratios or final drive depending on the installed race gearbox. If you've benefited from this free service please consider helping us support: If the US ever goes Metric, you'll be able to use a Meter to measure Meters - A Meter Meter, Copy all diagrams on this page to bottom of page - Make multiple copies to Print or Compare Results. From "sleeper" cars that deliver massive performance while looking mundane and unassuming to legendary hypercars that impossibly excel at off-road adventures, FH5's upgrade and tuning options give players plenty of choice. Negative rear toe increases stability and control, but makes it harder to extend your drifts, In most situations, caster should be as higher as possible to improve stability and control, Familiarize yourself with your car's power band, or how your car's power and torque increase over time as your car's RPM revs up. Racing fans shouldn't miss Forza Horizon 5, and it's now available on a variety of platforms. Going uphill, riding a bike is easier if you are in a low-speed gear. The following criteria define the characteristics of a track you are tuning for: track type, track size, balance and the tracks differential, aero and gearing profile. Tire pressuresfor Indianapolis GP Classic(Full Race Track, High Temperature, Understeer Balance): Front Tire Pressure: 28.5+ 1.0 + 0.5 - 0.5 = 29.5, Rear Tire Pressure: 28.5+ 1.0 + 0.5 +0.5 = 30.5. When a location offers three track variants often the full size variant is the neutral variant complemented by a shorter more speed oriented variant that requires understeer balance and a shorter more grip oriented track variant that requires oversteer balance. Please refer to the relatedsection in the tuning guide for detailed explanations. It is important to understand that track size is not an absolute category across all tracks but a relative classification of track variants within a location. If you follow the information below exactly, you'll end up with a great tune that can benefit practically any car in the game, as well as tips for tuning drag, drift, and off-road cars. Brakesfor Indianapolis GP Classic(High Differential): Brakes for Bernese Alps Club(Low Differential): For cars with 400hp or more gearing needs further to be adjusted towards more speed if the track requires high differential settings or towards moreaccelerationif the track requires low differential settings. Designed for ease of use whilst our tuner is being used on smaller mobile devices. For AWD cars only alter Front Accel, Rear Decel and Diff Distribution according to the pattern as described in Part 2 General Tuning. When the alarm sounds, the setting is complete. +2% -5%, Medium Track +/-0 +/-0, Short Track. Select from compared gear sets (below) to re-enter ratios and re-calculate. Full Grip and Full Speed Builds require additional ride height adjustments for best performance. When tuning cars in Forza Horizon 5, there are tips and rules that can be applied broadly across the board as a fantastic "starting point" for perfecting your cars, but no one tune is the best choice every time. "Using this monster RJA for the first time and out of the garage it sucks! front ARB is increased and rear ARB is decreased. Tuning gearing for a specific track not only depends on the tracks gearing profile but also on the tracks temperature conditions. Shifting at 5000rpm from 3rd gear into 4th (76mph), sees engine speed drop by almost 1500rpm, to a little over 3500rpm. This is due to longer tracks usually have a lower amount of turns compared to straights and shorter tracks have a higher amount of turns. Adjusting towards more speed requires to reduce the final drive to adjust the gearbox towards morespeed. First alter dampersas determined in general tuning depending on track type and track size. First brake pressure is adjusted according to track type and size. Drop a LIKE! However, some tuning options greatly benefit from using Forza Horizon 5's built-in telemetry options, which give you a huge amount of detailed information on your car. Adjusting dampers towards more speed requires to increase rear dampersto stabilize the car during cornering. Differentialtuning for Indianapolis GP Classic(Differential Profile: High, Track Profile: Speed): Gearing tuning for Catalunya School(Differential Profile: Low, Track Profile: Grip): Example: Car with Standard Forza race gearbox, general gearing settings: final drive4.38, gear ratios: 2.89/1.99/1.49/1.16/0.94/0.78. This Forza Horizon 4 tuning guide will improve your performance. Take the resulting number and add "0.5" to it. Please refer to the Anti-roll Bars section in Part 3 - Speed and Grip Tuning for more details. These sections require a lot more knowledge and are more overwhelming in general than other tuning options. FF Studios is not affiliated with Microsoft, Playground Games or Turn 10 Studios. Note the estimated top speed and decrease the final drive slider for more top speed at the expense of some acceleration. It may seem strange, but it's usually easier to start with the last tuning section and travel from right to left. This is your optimal starting place, The exact formula for rear damping bump stiffness is, Start with the general tune detailed above, and then tweak from there, Suspension telemetry can help a lot with rally and off-road suspension tuning, If you notice your tires failing to return to the ground quickly after jumps or bumps, soften rebound stiffness, If you notice your car jumping over small bumps, soften bump stiffness, If you notice your car responding poorly to bumps by losing control, stiffen rebound and bump stiffness, Drift cars often benefit from higher-than-normal rebound stiffness, Drift cars often benefit from lower-than-normal bump stiffness; start with 50% of your front rebound stiffness and 40% of your rear rebound stiffness when calculating bump stiffness, To tune front springs, find the maximum setting by pushing it all the way toward "Stiff." All your gaming needs, in one subscription. And if the engine can breathe well, that acceleration will keep pulling until you shift. Related: Forza Horizon 5: How Experience And Progression Work. However, there are actually three options players should be aware of when diving into the complicated world of car tuning in Forza Horizon 5, including: Diving into the "Custom tuning" section in Forza Horizon 5 can let you make significant changes to your car's handling and performance, but it shouldn't be the first place to head after settling behind the wheel of a new car. Full Grip and Full Speed Builds require additional adjustments to tire pressures for best performance. Brakes for Bernese Alps Club (Short Road Track, Oversteer Balance): Brake pressure: 125% - 30% + 5% + 1% = 101%. Gearing tuning for Suzuka (High Accel, Medium High Temperature): Gear ratios:2.89+0.2-0.1/1.99+0.2-0.1/1.49+0.2-0.1/1.16+0.2-0.1/0.94+0.2-0.1/0.78+0.2-0.1= 2.99/2.09/1.59/1.26/0.88, Example: Car with custom race gearbox, general gearing settings: final drive 3.26,stock gears:3.31/2.83/2.00/1.57/1.27/1.06/0.90. So i've been trying to tune my cars gear ratios after finding a tuning calculator and i've noticed an anomaly (i think) with engines that only go up to 8000 RPM. Tuning for race, road and test tracks differs in a number of areas mainly tire pressure, anti-roll bars and suspension. If you still want to improve your cars with custom tunes, you can do a lot without ever touching these sections. Forza Motorsport 6 released 15th September 2015. Come to a complete stop and then floor it and observe. If camber was consistently around the "-0.3" mark for your front wheels, for example, you'll want to add "0.3" positive camber. For high and medium high differentialtracks increase accel and decrease decel. Generally speaking speed oriented tracks require a high differential setup for better turn-in and turn-out performance while grip oriented tracks require a low differential setup that helps stabilizing the car on corner entry and exit. As with track size the track balance is not an absolute category across all tracks but relative to the track variants of a location. You can also pay attention to acceleration and speed stats on the left-hand side of the screen to find a sweet spot for your final drive, If you're intending to fine-tune every gear, leave the final drive option until the very end. Temperature Gear Ratios, High +0.1, Medium High -0.1, Medium Low +0.1, Low -0.1, Scenario Front Tire Pressure Rear Tire Pressure, Day +0.5 +0.5, Night -0.5-0.5 -0.5+0.5, Rain -1.0-1.0 -1.0+1.0. To better explain gear ratios, let us consider a two-gear system where the input and output gears have ten and forty teeth, respectively: Following our gear ratio equation, we can say that this gear train has a gear ratio of 10:40, 10/40, or simply 1/4 (or 0.25). Tuning Calculator for Forza Motorsport and Forza Horizon. This may mean we have to pedal more, but our ascend will be much easier. The aero profile is a classification of the tracks with regard to the aero and speed requirements a track has. Aero Profile Front Downforce Rear Downforce, High Speed -30% -60%, Medium High Speed -60%, Medium Speed -15% -30%, Speed -30%, Grip -15%.