margin:0px; We win a game? When it comes to utility lands, youre presented with an equally powerful choice of cards. Ive 3-0ed plenty of Vintage Cubes staying mono-blue, and blue is most commonly my primary color in any two or more color decks. Just like the general pick order, youre going to value fast mana most highly. Sol Ring pairs great with powerful value cards like Jace, the Mind Sculptor while Mana Crypt generally pushes you in a more aggressive direction. Celestial Colonnade and Creeping Tar Pit in particular are great threats for control decks that can easily run away with the game if you hold up protection for your opponents removal. Mono white: The archetype I would recommend the most. This is what happens sometimes when your original deck dries up, you backdoor into Mono Red, and the quality is there, but you still end up about 4 solid playables short of a deck. All Rights Reserved. The Vintage Cube is here for fun. I really dont have much to say about the significance of any of these cards in Vintage Cube. My Parallax Wave gets Cryptic Commanded but at least I take out Jace #2 on their attack.The ending is not that eventful: Dragonlord Ojutai finishes me off. Once you have Craterhoof you dont have to worry about having other top-end or having awkward mana ramp effects to bridge you to casting a bunch of stuff that casts seven or more; you just need to put some bodies on the table and summon the extremely lethal Beast as quickly as possible. Fractured Identity is a little expensive as just a removal spell, but youll often be exiling expensive permanents in Vintage Cube. An easier way to end up with a solid black deck is to build around Recurring Nightmare. I will say that Gideon, Ally of Zendikar is the best four and is a hell of a thing to Black Lotus in, but the average draw more commonly curving a one-drop into two one-drops is a much bigger difference-maker in a large sampling of games. Creature-Lands: Mutavault and Mishra's Factory fit great in your strategy and can live through sweepers. They play out their dragon and swing. Deck-building for the Vintage Constructed Cube is likely the most difficult part of drafting it. These provide ample ways to ramp out and often fix your mana. We'll take a punt. 2023 Wizards. All you really need to get started is a strong reanimation or entomb spell, like Reanimate or Entomb. Turning off Sneak Attack or Reanimate can completely stop some opponents from playing the game. My conclusion: Don't play fair decks. Bribery and Treachery will similarly often result in well worth the value of tapping five lands. Like mono red, you want to load up on one drops. Holiday Vintage Cube season's back, and I'm here for the last time to provide y'all with an update of what to expect this season. Spot removal is much less maindeckable here than other environments, which is also much to the detriment of black. Vintage cube is a lot less archetype-based than other drafting environments, just because the individual cards are so powerful. Ryan Overturf is sharing his secrets to Vintage Cube on Magic Online! Forest, go. The fives are mostly interchangeable, though Nissa, Who Shakes the World is probably the best and both Elder Gargaroth and Vivien, Monsters Advocate are two cards that I will actively try not to play given how much worse they are than the other fives. There are more than a few cards that are half of a game-winning or infinite combo in the Cube, and knowing what they are can help you know when to pick them up or when to pass them. Erno Rubik, who devised one of the world's most popular and enduring puzzles, opens up about his creation in his new book, "Cubed.". Tolarian Academy, while more difficult to use, can offer copious amounts of mana to the right artifact deck, more than even mono-green could generate. In the coming weeks Ill be putting out articles looking at interesting draft picks as I come across them on MTGO, which should help to build on the groundwork Ive laid here. No, the Vintage Cube is not free on MTGO. When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. I may be slightly ahead on board, but I'm way behind on cards. Ugh. And yet as a deck it is much more powerful than the sum of its parts. Match 3, Game 1: They play Turn one Island, Black Lotus, pass. Admittedly, Teferi, Time Raveler and Monastery Mentor are very noteworthy cards, though it would not be difficult to drum up a reasonable sampling of cards in any other color or even just a couple of artifacts that would have yielded a comparable deck. They play Splinter Twin. To get things out of the way early, this is going to be my last set cube update for Magic Online . Its usually safe to run 12-14 mountains and 2-4 colorless utility lands. Magic continues to be Hasbro's top performer. Red does serve an important role in a couple of non-aggressive archetypes though. There are tentpole cards (channel, tinker, Kiki Kiki/splinter Twin, etc) that are more or less unique, and there are cards that are better or worse versions of the same effect (exhume vs reanimate, etc). As somebody who has had one of my own Cubes run on MTGO, Im here to impart some wisdom on how to best enjoy your Vintage Cube experience and how to best navigate one of the most volatile Limited environments imaginable. Keep in mind that Underworld Breach was cut from the Cube so you are looking for explicitly Yawgmoths Will. We go Soldier of the Pantheon into Thalia, Guardian of Thraben, Tidehollow Sculler, revealing Mountain, Fauna Shaman, Primeval Titan and Thundermaw Hellkite. As Pro Tour March of the Machine approaches, qualifier Dom Harvey offers observations on Standard and Limited, the viewer experience, and star-making. Do you like having the chance to play with all of those crazy cards, or is it a little stale after a while? Reanimator is, in my experience, almost always open. They play (Selesyna Signet) into Reclamation Sage, destroying my creature. We saw Portent added to Legacy Cube recently by Carmen and I loved seeing it there and its nice to see here as well. While we have a Hail Mary sideboard plan, the deck overall is a train wreck. Youve got access to about as good of a mana base as you could dream of, and that allows you to stay open longer and have a much more consistent strategy in each given game. High quality Vintage Cube Archetypes 2021-inspired gifts and merchandise. Ramp out, play a big threat a few turns earlier than you otherwise should, and run over the poor schmuck across the table. They're going to default to pick the best cards too. We find our Sword of Body and Mind with Stoneforge Mystic but they have endless snakes. 1 Legion's Landing Make sure its worth it to splash. Mana Crypt is close enough to Sol Ring to fit in here, but theres some give and take. The nice thing about them is youll often be the only green drafter, which means you can get your best cards like Gaeas Cradle and Natural Order late in the draft due to their niche nature. These work wonders for your mana base, making 3- and 4-color mana bases incredibly easy to assemble and produce reliable mana. #thumbwrap { Wrenns +1 and -3 are fine, but their impacts on the battlefield are minimal relative to the format and we have to dream bigger than that. I get to see their whole deck and they never recover. After your accelerants and payoffs, their are a couple of complementary pieces you can add. If it could be said that blue has a weakness in Vintage Cube, it would be that there are probably too many win conditions. Free mana is always good, unless youve drafted some weird list with practically no colorless pips. The big takeaway that I want to offer today is that Vintage Cube is much less about figuring out which archetype is best and much more about understanding how to navigate a format with absurd mana generation. Personally I have much more fun with Ancestral Recall, though I do currently take Oko over everything else. The important notes here are the high volume of one- and two-drops with a sprinkling of threes and fours. Borrowed Time wasnt printed as a replacement for Oblivion Ring; its another data point in the fact that the passage of time has made Oblivion Ring much less exciting. Heres an example of one Lizs 3-0 builds: Obviously having Black Lotus isnt hurting anything, though that came Pack 2, Pick 1. Bouncing two creatures and countering a spell is a pretty common way to swing a game against a more aggressive deck, and both the counterspell and the bounce ability play quite well against most of the combo decks in the Cube with so much of the Cube being dedicated to putting some large creature on the battlefield. Ramping cards like these out, especially ones with protection, are the easiest way to win the game on turn 1 or 2. Theoretically, there is also a White-Green Hatebears deck, but I've yet to see it in practice. .article-footer-ad img {
It provides a unique style of gameplay unlike any other strategy and lets you play around with the most powerful cards in the game. Mono-white aggro is my choice for the third tier 1 deck. Theres not a lot changing in blue this time around, which shouldnt be surprising. I take no joy in reporting this, especially considering that I was able to post a 3-0 with the archetype the only time it felt open during the last run of the Vintage Cube. The big winner with these lands is, of course, Niv-Mizzet Reborn, so I suppose theyll be fan favorites as well. You never know whether the opposition is hitting you with Containment Priest or Griselbrand, and a couple of catch-all removal spells go a long way in Vintage Cube. If youre first-picking one of the listed cards in these two categories, youre starting things off in great shape. Our Privacy Policy. All Rights Reserved. border:1px solid #000; Blue is the best color in Cube, hands down, and the average Cube Draft can support five blue drafters without much trouble. It performs well in all the same matchups that Reveillark does while being by far the superior pairing for Recurring Nightmare. How am I 2-0? There are some other cards that enter into the conversation, though these are what I consider to be definitively the most powerful cards in terms of raw efficiency and power. } The Moxen are also great in just about any deck, even if theyre not on-color. You still want to pick up the strong tempo cards like Counterspell, Expressive Iteration, and Dack Fayden, but theres a much bigger focus around the combo. Id recommend staying away from Storm in the first one or two weeks of the Cube. The following is my ranking for the sorts of cards Im looking to first-pick. Since Cube has so . Must be nice. 1 Mishra's Factory It was easy to justify putting Agadeems Awakening in a deck with the opportunity cost being so low, but I rarely saw doing so amount to much in Vintage Cube. position:relative; Power Fours: Koth of the Hammer and Hellrider are excellent. T-shirts, posters, stickers, home decor, and more, designed and sold by independent artists around the world. Golgari (), Simic (), and Gruul () each offer a strong midrange playstyle through some great interaction and powerful creatures. Some players have advocated Oko as their overall Pack 1, Pick 1, which I believe to be a defensible position. If you're the only one in it, you are going to have a formiable machine. They play a Master of the Wild Hunt. If your first three to five picks dont move your draft in this direction, youre probably already in trouble. Do what feels fun to you. Your email address will not be published. Tutors are never good. You dont want to try to draft a good stuff deck where you have a pile of cards that are fine when broken is possible. The first is that the Mono-White Aggro archetype is basically always open, and if all you care about is drafting a coherent deck it will always be there for you. Turn two I play Mox Pearl into Orzhov Signet. Sullivans Satchel: Baneslayer Angel; Uro, Titan Of Natures Wrath; And Casual VS Competitive. They have Manglehorn for my signet, making me happy I didn't play out my sword. Past those two, you're looking for a critical mass of 1 and 2 mana ramp cards and then the real top end game-ending haymakers. Some packs just arent exciting, though not every 3-0 starts with a Black Lotus. Pair these two with Giver of Runes or Mother of Runes and you have some of the best early creatures, period. Ive seen many disappointing Dreadhorde Arcanists in 540-card Cubes and zero good ones, so good riddance there. It is powerful on occasion, though if youre not winning the turn you cast it with something like Thousand-Year Storm, its more likely than you might think that your opponent will just annihilate you with some Eldrazi. None of the others are high picks. You want a healthy amount of one- and two-mana creatures, preferably ones that generate mana, and then just enough stuff at four or more to ramp into. /* ------------- CSS Popup Image ------------- */ Vintage Cube has the best cards in the game after all, and throwing them in a pile and saying go could lead to you having a great curve. Equipment: I tend not to prioritize equipment, but you can play a Sword or Umezawa's Jitte. I dont make a secret of the fact that Im not big on the color white, though white does two things very well in Vintage Cube. font-style: italic;
Parallax Wave goes away. the most expensive and powerful cards in Magic, Vintage Cube Archetypes Ranked / Best Vintage Cube Archetypes. Sungold Sentinel is also totally playable, but is on the replacement-level side of two-mana creatures for aggressive decks, whereas Cathar Commando is just solid for any white deck and Intrepid Adversary is in contention for the best two-drop for white aggressive decks. Its so much more popular then and its harder to draft a strong deck when so many more players are going for it. In Pack 1 I was thinking I would end up as a Dimir deck, though the only good black card I got the entire draft was Fallen Shinobi and I didnt see any good fixing. Some of the best and most powerful mana rocks are also included. max-width: 100%;
But if that's your idea of fun, keep doing it. position:absolute; Mono red: Load up on one drops, and curve out while other people figure out the format. We equip the sword, swing for 5, and mill them for ten.., including Griselbrand and Iona, Shield of Emeria. These are specific to Vintage Cube, but some, like Mono Green or White Weenie, are pretty much the same in Legacy or Modern Cube as well. You could say that Magic is generally about that sort of thing, but Vintage Cube is the Draft environment where this is most loudly declared. If no one is in Mono Red, its not uncommon at all to see cards like Goblin Guide, Sulfuric Vortex or Hellrider with 3 cards left in a pack. He started off playing in his store's Journey into Nyx league, and his favorite formats are draft and commander! Sulfuric Vortex and Fireblast: You're the only one who wants them and they are irreplaceable. You get to cast the spells you hit for free, and one good spell or two fine ones will very commonly put a game away. Erno Rubik, who invented the Rubik's Cube, wrote . A secondary note: this kind of deck is one of the few homes one could justify odd duck cards like Braids, Cabal Minion or Smokestackce you are flooding the board with tokens.
Personally I dont see the appeal of Birthing Pod in Vintage Cube, but it does certainly do more for archetype diversity than all of my Mono-Green Ramp darlings that are on the outs. Grim Monolith is definitely behind those effects, though a lot of draws from most decks will fold to a resolved six-drop on Turn 3. All rights reserved. For instance, Kiki-Jiki, Mirror Breaker or Splinter Twin are both one half of the Izzet ()-based Twin deck (one of the best archetypes). Unconditional removal that exiles is great against Reanimator strategies and really just anybody putting creatures on the table. Match 2, Game 1: On the draw, we Inquisition of Kozilek revealing Rishkar, Peema Renegade, Kitchen Finks, (Hazoret, the Fervent), Thragtusk, Master of the Wild Hunt and Mountain with currently only a Mountain in play. Ill first-pick a Griselbrand out of some packs, though more commonly my Vampiric Tutors are tracking down Tinker in my mostly blue deck. text-align:center;
You may have already heard, but in case you havent, Im here to let you know that Vintage Cube is returning to Magic Online (MTGO) for three weeks starting today! Experience is the best teacher, but Ill do my best to facilitate some good lessons. After another Mountain on their side, I Mind Twist them for 4, leaving only Master of the Wild Hunt in hand. Mono Red is good like that. That wraps up my guide on my favorite Cube, the Vintage Cube! When you try to force Storm sometimes your deck just doesnt actually do anything and sometimes even when it does it can be impossibly hard to play.
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